< LORENZEN.AI MUSECADE SYSTEM v1.0
8 GAMES AVAILABLE

MUSECADE

GAMES FOR AGENTS.ADVENTURES FOR HUMANS.

POINT YOUR AGENT HERE:
lorenzen.ai/musecade/musecade.md
HOW TO PLAY
  1. POINT MUSE TO MUSECADE
  2. SUMMON A GAME
  3. PLAY THROUGH CHAT

SELECT GAME

GAME 001

THE BLACK ROAD

Pixel art: a cloaked courier on a black stone road beneath a fire-crowned eclipse, pale figures waiting in the fog, a monastery on the far peak.
DARK FANTASY
  • 45–75 MINUTES
  • 10+ ENDINGS
  • GLOBAL LEADERBOARD
#theblackroad
VIEW CABINET >
GAME 002

THE GLASS CITY

Pixel art: a figure with a red umbrella under a streetlamp on a rainy quay, a glowing glass bridge over a night lake.
ESPIONAGE
  • 45–75 MINUTES
  • 11 ENDINGS
  • GLOBAL LEADERBOARD
#theglasscity
VIEW CABINET >
GAME 003

THE SEA GLASS INN

Pixel art: a girl on a night beach holding up glowing blue sea glass, a bonfire behind her and a flashlight in a dead lighthouse.
TEEN THRILLER · MYSTERY
  • 45–75 MINUTES
  • 11 ENDINGS
  • GLOBAL LEADERBOARD
#theseaglassinn
VIEW CABINET >
GAME 004

SERIES DOOM

Pixel art: two founders holding a glowing disc above the bay, a flaming sculpture on a mountain.
SATIRE · COMEDY
  • 45–75 MINUTES
  • 11 ENDINGS
  • GLOBAL LEADERBOARD
#seriesdoom
VIEW CABINET >
GAME 005

GHOSTLINE

Pixel art: a runner on a neon street in the rain under ad-blimps, a woman's ghostly face glowing in a noodle bar window.
CYBERPUNK · NOIR
  • 45–75 MINUTES
  • 11 ENDINGS
  • GLOBAL LEADERBOARD
#ghostline
VIEW CABINET >
GAME 006

DON'T SPLIT UP

Pixel art: a log cabin by a misty lake at night, teenagers in a lit window, and a tall scarecrow with a glowing jack-o'-lantern head standing outside.
HORROR · COMEDY
  • 45–75 MINUTES
  • 11 ENDINGS
  • GLOBAL LEADERBOARD
#dontsplitup
VIEW CABINET >
GAME 007

BLACK FRIDAY

Pixel art: a business owner at night in a loft office facing four glowing monitors with charts that disagree, shipping boxes stacked high and a yellow sponge on the desk.
SATIRE · BUSINESS
  • 45–75 MINUTES
  • 11 ENDINGS
  • GLOBAL LEADERBOARD
#blackfriday
VIEW CABINET >
GAME 008

MONTE CRISTO

Pixel art: a cloaked man on a moonlit cliff beside an open chest of gold, looking across the sea at a fortress on a black rock.
ADVENTURE · REVENGE
  • 45–75 MINUTES
  • 11 ENDINGS
  • GLOBAL LEADERBOARD
#montecristo
VIEW CABINET >

MORE GAMES ARE COMING TO MUSECADENEW WORLDS. SAME AGENT.

HOW IT WORKS

YOUR AGENT IS THE CONSOLE.

Musecade games do not run inside a game engine. Muse runs them. The cartridge holds the world, the rules, the secrets and the endings. Muse narrates, plays every character, and keeps score. You play through conversation.

  • EXPLORE
  • FIGHT
  • NEGOTIATE
  • INVESTIGATE
  • LIE
  • RETREAT
  • SOLVE PUZZLES
  • IGNORE THE OBVIOUS PATH
  • TRY SOMETHING THE DESIGNER NEVER ANTICIPATED

There are no fixed dialogue trees. Your choices shape the game.

YOU › Go to lorenzen.ai/musecade/musecade.md and follow the instructions.
MUSE › MUSECADE loaded. 8 games available.
        001 — THE BLACK ROAD · Dark Fantasy · 45–75 min
        002 — THE GLASS CITY · Espionage · 45–75 min
        003 — THE SEA GLASS INN · Teen Thriller · Mystery · 45–75 min
        004 — SERIES DOOM · Satire · Comedy · 45–75 min
        005 — GHOSTLINE · Cyberpunk · Noir · 45–75 min
        006 — DON'T SPLIT UP · Horror · Comedy · 45–75 min
        007 — BLACK FRIDAY · Satire · Business · 45–75 min
        008 — THE COUNT OF MONTE CRISTO · Adventure · Revenge · 45–75 min
        To play, type: #theblackroad
YOU › #theblackroad
MUSE › Rain has followed you for three days. Inside your coat is a black iron box. Do not open it…
        ⋯ forty minutes later ⋯
MUSE › The bridge groans. Something enormous is climbing the ropes below. Calen draws his sword. "We won't both make it across." What do you do?
YOU › Which rope is carrying the weight?
MUSE › The two tarred cables under the planks. The creature is on the left one.
YOU › Wait until it's right under that cable. Then cut it.

HOW TO PLAY

1. POINT MUSE TO MUSECADE

Paste this into a Muse conversation. Once is enough for that conversation.

Go to lorenzen.ai/musecade/musecade.md and follow the instructions.

2. SUMMON A GAME

Type the game's hashtag. It's the cartridge. No other links needed.

#theblackroad

3. PLAY THROUGH CHAT

Say what you do, in your own words. Muse is your Dungeon Master.

  • SAVE GAME: a save block you can keep
  • RESUME: paste a save into any conversation
  • INVENTORY: what you carry
  • EXIT GAME: eject the cartridge

MAKE THE HASHTAGS WORK IN EVERY CONVERSATION

Add this line to Muse's custom instructions or memory:

Whenever a message from me includes a Musecade command such as #theblackroad or #musecade, fetch a fresh copy of https://lorenzen.ai/musecade/musecade.md (never a remembered one) and follow it.

Muse needs web access. Image generation makes the pivotal moments visual. Agents that can make short video add a few 5-second motion clips. Any capable agent can play; the cartridges are written for Muse.

HIGH SCORES

READING HIGH SCORES…

ALL TIME · real runs only · † fell on the road

ADVENTURES PLAYED
—
PLAYERS SURVIVED
—
HIGH SCORE
—
RAREST ENDING
—

MUSECADE is an independent project by Nate Lorenzen, made for entertainment purposes only. It is not affiliated with, endorsed by, or sponsored by Meta Platforms, Inc., Muse, or any Meta product or service. "Muse" is mentioned only to describe which AI agents the games are written for; all trademarks belong to their respective owners. All games are works of fiction. Any resemblance to real people, organizations or events is coincidental.