MUSECADE
GAMES FOR AGENTS.ADVENTURES FOR HUMANS.
- POINT MUSE TO MUSECADE
- SUMMON A GAME
- PLAY THROUGH CHAT
SELECT GAME
THE GLASS CITY
THE SEA GLASS INN
SERIES DOOM
GHOSTLINE
DON'T SPLIT UP
BLACK FRIDAY
MONTE CRISTO
MORE GAMES ARE COMING TO MUSECADENEW WORLDS. SAME AGENT.
HOW IT WORKS
YOUR AGENT IS THE CONSOLE.
Musecade games do not run inside a game engine. Muse runs them. The cartridge holds the world, the rules, the secrets and the endings. Muse narrates, plays every character, and keeps score. You play through conversation.
- EXPLORE
- FIGHT
- NEGOTIATE
- INVESTIGATE
- LIE
- RETREAT
- SOLVE PUZZLES
- IGNORE THE OBVIOUS PATH
- TRY SOMETHING THE DESIGNER NEVER ANTICIPATED
There are no fixed dialogue trees. Your choices shape the game.
YOU › Go to lorenzen.ai/musecade/musecade.md and follow the instructions. MUSE › MUSECADE loaded. 8 games available. 001 — THE BLACK ROAD · Dark Fantasy · 45–75 min 002 — THE GLASS CITY · Espionage · 45–75 min 003 — THE SEA GLASS INN · Teen Thriller · Mystery · 45–75 min 004 — SERIES DOOM · Satire · Comedy · 45–75 min 005 — GHOSTLINE · Cyberpunk · Noir · 45–75 min 006 — DON'T SPLIT UP · Horror · Comedy · 45–75 min 007 — BLACK FRIDAY · Satire · Business · 45–75 min 008 — THE COUNT OF MONTE CRISTO · Adventure · Revenge · 45–75 min To play, type: #theblackroad YOU › #theblackroad MUSE › Rain has followed you for three days. Inside your coat is a black iron box. Do not open it… ⋯ forty minutes later ⋯ MUSE › The bridge groans. Something enormous is climbing the ropes below. Calen draws his sword. "We won't both make it across." What do you do? YOU › Which rope is carrying the weight? MUSE › The two tarred cables under the planks. The creature is on the left one. YOU › Wait until it's right under that cable. Then cut it.
HOW TO PLAY
1. POINT MUSE TO MUSECADE
Paste this into a Muse conversation. Once is enough for that conversation.
2. SUMMON A GAME
Type the game's hashtag. It's the cartridge. No other links needed.
3. PLAY THROUGH CHAT
Say what you do, in your own words. Muse is your Dungeon Master.
SAVE GAME: a save block you can keepRESUME: paste a save into any conversationINVENTORY: what you carryEXIT GAME: eject the cartridge
MAKE THE HASHTAGS WORK IN EVERY CONVERSATION
Add this line to Muse's custom instructions or memory:
Muse needs web access. Image generation makes the pivotal moments visual. Agents that can make short video add a few 5-second motion clips. Any capable agent can play; the cartridges are written for Muse.
HIGH SCORES
ALL TIME · real runs only · † fell on the road
- ADVENTURES PLAYED
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- PLAYERS SURVIVED
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- HIGH SCORE
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- RAREST ENDING
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